9.6 Conclusion
Graphical languages use symbols arranged in the page to convey meaning, but in contrast to the mostly linear writing systems of oral languages, the two-dimensional placing of symbols is fundamental to their decoding. To properly process and recognize images of graphical languages, we can use techniques from artificial vision, but also need the rich annotation of meaning found in natural language processing tools.
Existing software can help in many parts of the process, but none is focused on the concrete task of graphical language processing, requiring researchers to write much code to account for its unique features. Quevedo is our answer to this problem, a high-level python library and application that can help in building datasets of graphical language images, and annotating them with the necessary information for their automatic recognition and processing.
Quevedo has enabled our research into SignWriting, a complex writing system for transcribing sign languages which is a graphical language in itself. However, Quevedo is general and domain-agnostic, so it can be used for other tasks and with other datasets. It offers the researcher tools for performing the chores of dataset collection and organization, a visual and fully featured annotation interface, and functions for performing common tasks such as machine learning algorithms training. These tasks are all part of modern data science, but take time and expertise, time which is also needed for the domain-specific tasks of deciding on an annotation schema, relevant processing pipelines, and actual annotation of the data.
We have briefly shown how we use Quevedo, and given a quick primer on its usage for other researchers. There is more documentation available online, and our code is freely distributed at GitHub. We believe that there are many other graphical languages which could be processed with similar techniques to ours, and sharing our software may be a way to help other researchers do so.